The PlayStation 2 (officially abbreviated PS2) is a sixth-generation video game console manufactured by Sony. The successor to the PlayStation, and the predecessor to the PlayStation 3, the PlayStation 2 forms part of the PlayStation series of video game consoles. Its development was announced in March 1999 and it was released a year later in Japan. Its primary competitors were Sega’s Dreamcast, Microsoft’s Xbox, and Nintendo’s GameCube.
The PS2 is the best-selling console to date, having reached over 140 million units sold as of September 30, 2009. Several new games are scheduled to be released in 2010. In late 2009, with developers creating new games and the console still selling steadily almost a decade after its original release, Sony stated that the life cycle of the PlayStation 2 will continue until demand ceases. For more information for the Playstation 2, Visit Here.
The PlayStation (abbreviated PS) brand is a line of video game consoles created and developed by Sony Computer Entertainment, it was first introduced by Sony Computer Entertainment in Japan on December 3, 1994. The PlayStation currently spans the fifth, sixth, and seventh generations of video gaming. The brand consists of a total of three consoles, a media center, an online service and a handheld as well as multiple magazines.
The original PlayStation was the first “computer entertainment platform” to ship 100 million units, which it had reached 9 years and 6 months after its initial launch. Its successor the PlayStation 2 is the best-selling console to date, having reached over 140 million units sold as of September 30, 2009. Sony’s current console the PlayStation 3 has sold over 35.7 million consoles worldwide as of March 31st, 2010. The first Handheld game console in the PlayStation series, the PlayStation Portable (PSP), has sold a total of 60 million units worldwide as of March 14, 2010. The PlayStation Network also has over 40 million users worldwide. For mroe information about the Playstation 1, Visit Here.
CD-i, or Compact Disc Interactive, is the name of an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. CD-i also refers to the multimedia Compact Disc standard used by the CD-i console, also known as Green Book, which was developed by Philips and Sony (not to be confused with MMCD, the pre-DVD format also co-developed by Philips and Sony). Work on the CD-i began in 1984 and it was first publicly announced in 1986. The first Philips CD-i player, released in 1991 and initially priced around USD $700, is capable of playing interactive CD-i discs, Audio CDs, CD+G (CD+Graphics), Karaoke CDs, and Video CDs (VCDs), though the last requires an optional “Digital Video Card” to provide MPEG-1 decoding.
Although several video game titles were released for the system that established a cult following (mainly the Nintendo-related games), the CD-i proved to be a commercial failure in that market segment and some of its games have been known to be among the worst games ever made. Phillips ceased publishing video games for the platform in 1998. For more information about the Phillips CD-I, Visit Here.
The Satellaview was a satellite modem add-on for Nintendo’s Super Famicom system in Japan released in 1995. It retailed for between ¥14,000 and 18,000 (then between USD$141 and 182).
The Satellaview system was developed and released by Nintendo to receive signals broadcast from satellite TV station WOWOW’s satellite radio subsidiary, St.GIGA. St.GIGA was responsible for file server management, maintenance, and vocalization for “SoundLink games.” Nintendo data broadcasts were given a fixed time-slot known as the Super Famicom Hour during which scrambled Satellaview-related data was streamed via radio waves to be unscrambled by St.GIGA’s “BS digital tuner”. As a subscription-based ambient/New Age music station, St.GIGA listeners were already equipped with “BS tuners” prior to St.GIGA’s contract with Nintendo, however Satellaview owners who lacked a “BS tuner” had to purchase one separately from St.GIGA (at a price of ¥33,000) as well as sign up for Nintendo’s and St.GIGA’s monthly joint membership fees. Alternately, users could rent “BS tuners” from St.GIGA for a 6-month period at a price of ¥5,400. Despite the price, by March 1997 St.GIGA subscriptions peaked at 116,378 households; by June 2001 the number of subscribers had dropped to around 46,000. For more information about the Broadcasting Satellaview, Visit Here.
Game & Watch, (Gemu ando Uotchi?, or G&W;) is a line of handheld electronic games produced by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, each Game & Watch features a single game to be played on an LCD screen in addition to a clock and an alarm (thus, ‘Game & Watch’). For more information about the Game & Watch, Visit Here.
The original Atari Inc. was founded in 1972 by Nolan Bushnell and Ted Dabney. It was a pioneer in arcade games, home video game consoles, and home computers. The company’s products, such as Pong and the Atari 2600, helped define the computer entertainment industry from the 1970s to the mid 1980s.
In 1984, the original Atari Inc. was split, and the arcade division was turned into Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text “Games” on arcade games, as well as rights to the original 1972 – 1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack Tramiel’s Tramel Technology Ltd., which then renamed itself to Atari Corporation. In 1996, Atari Corporation reverse merged with disk drive manufacturer JT Storage (JTS), becoming a division within the company.
In 1998, Hasbro Interactive acquired all Atari Corporation related properties from JTS., creating a new subsidiary, Atari Interactive. IESA bought Hasbro Interactive in 2001 and renamed it to Infogrames Interactive. IESA changed the company name entirely to Atari Interactive in 2003.
The company that currently bears the name Atari Inc. was founded in 1993 under the name GT Interactive. IESA acquired a 62% controlling interest in GT Interactive in 1999, and renamed it Infogrames, Inc. Following IESA’s acquisition of Hasbro Interactive, Infogrames, Inc. intermittently published Atari branded titles for Infogrames Interactive. In 2003, Infogrames Inc. licensed the Atari name and logo from Atari Interactive and changed its name to Atari Inc. On October 11, 2008, Infogrames completed its acquisition of Atari, Inc., making it a wholly owned subsidiary. For more information on the Atari, Visit Here.
The Dreamcast is a video game console made by Sega, and is the successor to the Sega Saturn. The Dreamcast was the first entry in the sixth generation of video game consoles and was released in late 1998, before its contemporaries — Sony’s PlayStation 2, Microsoft’s Xbox and the Nintendo GameCube.
Sega discontinued the Dreamcast in North America in February 2002 and withdrew entirely from the console hardware business, making it the company’s last console. However, support of the system continued in Europe and Oceania until the end of 2002, as well as in Japan, where consoles were still sold until 2007 and new licensed games continued to be released.
According to Bernie Stolar, former President and CEO of Sega of America, the Dreamcast was discontinued because the new chairman of Sega wanted the company to focus on software.
Despite its short lifespan, the Dreamcast was widely hailed as ahead of its time, and is still held in high regard for pioneering online console gaming—it was the first console to include a built-in modem and Internet support for online play. As of 2010, the console is still supported through various homebrew video game releases. For more information about the Sega Dreamcast, Visit Here.
The Sega Saturn is a 32-bit video game console that was first released on November 22, 1994 in Japan, May 11, 1995 in North America, and July 8, 1995 in Europe. The system was discontinued in North America and Europe in 1998, and in 2000 in Japan.
While it was popular in Japan, the Saturn failed to gain a similar market share in North America and Europe against Sony’s PlayStation and the Nintendo 64, its main competitors. According to a July 2007 GamePro article, the Saturn sold 9.5 million units worldwide.
In 2009, video game website IGN chose the Saturn to be their 18th best video game console of all time, out of their list of 25. For more information on the Sega Saturn, Visit Here.
The Mega Drive is a fourth-generation video game console released by Sega in Japan in 1988 and Europe, Australia and other PAL regions in 1990. The console was released in North America in 1989 under the name Sega Genesis, as Sega was unable to secure legal rights to the Mega Drive name in that region. The Mega Drive, heavily marketed as “16-bit” due to its hardware, was Sega’s fifth home console and the successor to the Sega Master System, with which it is electronically compatible.
The Mega Drive was the first of its generation to achieve notable market share in Europe and North America. It was a direct competitor of the TurboGrafx-16 (which was released one year earlier in Japan under the name PC Engine, but at about the same time as the Genesis in North America) and the Super Nintendo Entertainment System (which was released two years later). The Mega Drive began production in Japan in 1988 and ended with the last new licensed game being released in 2002 in Brazil.
The Mega Drive is Sega’s most successful console, though there is disparity in the number of units sold worldwide. The console and its games continue to be popular among fans, collectors, retro gamers emulation enthusiasts and the fan translation scene. There are also several indie game developers continuing to produce games for the console. Many games have been re-released in compilations for newer consoles and/or offered for download on various online services, such as Xbox Live Arcade, PlayStation Network, Virtual Console and Steam. For more information about the Sega Genesis, Visit Here.
As stated in the manual, eight dragons are causing havok in Hyrule. They refuse to live in peace and they plan to conquer the land. Zelda has been captured in the battle between Hylian and dragon. You, the lone hero Link, resolve to slay every dragon in the labyrinth in which they hide. These dragons plan to stop you with the aid of Stalfos skeletons, goblins and ghosts.
This game is very simple, with the up button to climb stairs, down to use the Water of Life, and the left and right buttons to move in the desired location one step per push. The big black attack button uses your sword to attack or block the ghost.
The following has been taken from the game’s instruction manual. Link:
The hero of the game. He risks his life and fights to rescue Princess Zelda.
Link’s sweetheart who was kidnapped by the dragons and locked inside a deep dungeon.
The boss who lives in each of the chambers in the labyrinth. You must defeat each of them to advance to the next chamber.
The boss of each of the labyrinth worlds. He spits fire while attacking with his tail.
Between one and four of these appear in each of the chambers. You cannot attack them.
They attack Link from behind. You cannot attack them.
The game begins with Link in a chamber with one Goblin and a Stalfos. Like with all Goblins, block the spears he throws untill he reaches over the ledge for you. Attack his head at this point. When the Stalfos under you begins to raise his sword, you should dodge backwards. I usually fall back at the last minute, as in later levels you need timing to avoid getting stabbed.
Traveling and Battle Strategy:
When the Goblin is defeated, it is always best to go right, as that is where the tomahawk is. Even though going right requires you to go through more chambers, it is best as you can rack up more points and life.
Once you have five hearts, you are able to shoot beams from your sword. At this point, I retreat to the far left corner and just let the beams fly over to the doomed Goblin. This strategy also works with four Stafloses under your feet and a ghost behind you. Once a sence of timing is established and the sword shoots beams, you are essencally invincible (unless you get careless).
The dragons all share the same strategy. Get the axe, and be prepared to spen a lot of your time dodging. When I do battle, I usually attack, dodge, attack, and dodge. Though this is time consuming, it preserves your five heart life-span for those dungeons. In other words, do not be bullish and attack at full force. Also beware the tail. It is hard to see and sometimes forces you to doge right into a fireball.
This weapon is three times stronger than your sword. You automatically use it when you are pitted against a dragon. You should find this weapon as it is very important to beat the game. To find it, keep going right when given a choice to travel. Once a dragon is defeated, you may no longer use the axe.
This shows you what the dungeon looks like. You will find that level 1 and level 5 are identical, as is 2 to 6, 3 to 7, and 4 to 8. It is not important to find this item. It also shows you what room you are in.
Water of Life:
This is the same as it is in all the other Zelda games. It refills your life. Unlike other Zelda games, when you run out of hearts, it automatically gives you maximum life. You can have only one bottle at a time. To use it at any other time press down.
This is self explanitory to Zelda fans – it revives your life meter by one heart.